spamming - перевод на Английский
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На этой странице Вы можете получить подробный анализ слова или словосочетания, произведенный с помощью лучшей на сегодняшний день технологии искусственного интеллекта:

  • как употребляется слово
  • частота употребления
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  • варианты перевода слова
  • примеры употребления (несколько фраз с переводом)
  • этимология

spamming - перевод на Английский

UNSOLICITED ELECTRONIC MESSAGES, ESPECIALLY ADVERTISEMENTS
Spammer; History of spamming; Spamvertising; Netspam; Spamvertised; Spamvertisement; Spamming tools; Electronic spam; Gary Thuerk; Spam (Electronic); Unsolicited electronic communications; Internet spam; Father of spam; Stupid pointless annoying messages; Spam text; Spam (computing); Economics of spam; Network spam; Spam (electronic); Electronic spamming; SPAMMING; YouTube spam; Digital spam; Spam (Internet)
  • Spam]]" sketch, from where the term is derived. Spam is included in almost every dish to the consternation of a customer.
  • Screenshot from a spam video on [[YouTube]] claiming that the film in question has been deleted from the site, and can only be accessed on the link posted by the spambot in the video description. If the video were actually removed by YouTube, the description would be inaccessible and the deletion notification would look different.
Найдено результатов: 13
spamming         

общая лексика

спаминг

непрошенная рассылка большого числа одинаковых посланий (спама) по электронной почте для организации дешевой рекламной компании, пирамид, предвыборной агитации или других целей

Смотрите также

mailing list; spam; spammer; UCE

spammer         

общая лексика

спамер

тот, кто рассылает спам

Смотрите также

spam; spamming

spam         
  • 1936 can of Hormel "Spiced Ham" at the Spam Museum.  The next year it was renamed Spam.
  • Sliced Spam (straight from the can)
  • Former [[Spam Museum]] in [[Austin, Minnesota]]
  • A can of low-salt "Spam 25% Less Sodium"
  • Nutritional label for "Spam 25% Less Sodium"
  • url-status=dead  }}</ref>
  • Facade of new [[Spam Museum]]
  • Hawaii]]
  • East Asia]].
BRAND OF CANNED PRECOOKED MEAT PRODUCT
SPAM; Spiced ham; Spam in a Can; Spamburger; Spamburger Hamburger; Spam luncheon meat; SPAM (food); Spamtastic; Spam meat; Tinned pork; Spam (meat); Special Army Meat; Portagee Steak; Spam food; Types of Spam Meat; Pork luncheon meat

общая лексика

спам

сообщение, которое принудительно посылается подписчикам телеконференций с целью напомнить тематику дискуссионных списков (как правило, это делается модератором телеконференции), или непрошенное рекламное сообщение в электронной почте. Всё чаще служит для обозначения любого "сетевого мусора". Существуют способы маскировки спама, так называемый stealth spam

существительное

собирательное выражение

консервированный колбасный фарш

spam         
  • 1936 can of Hormel "Spiced Ham" at the Spam Museum.  The next year it was renamed Spam.
  • Sliced Spam (straight from the can)
  • Former [[Spam Museum]] in [[Austin, Minnesota]]
  • A can of low-salt "Spam 25% Less Sodium"
  • Nutritional label for "Spam 25% Less Sodium"
  • url-status=dead  }}</ref>
  • Facade of new [[Spam Museum]]
  • Hawaii]]
  • East Asia]].
BRAND OF CANNED PRECOOKED MEAT PRODUCT
SPAM; Spiced ham; Spam in a Can; Spamburger; Spamburger Hamburger; Spam luncheon meat; SPAM (food); Spamtastic; Spam meat; Tinned pork; Spam (meat); Special Army Meat; Portagee Steak; Spam food; Types of Spam Meat; Pork luncheon meat
spam noun coll. консервированный колбасный фарш
Spam         
  • 1936 can of Hormel "Spiced Ham" at the Spam Museum.  The next year it was renamed Spam.
  • Sliced Spam (straight from the can)
  • Former [[Spam Museum]] in [[Austin, Minnesota]]
  • A can of low-salt "Spam 25% Less Sodium"
  • Nutritional label for "Spam 25% Less Sodium"
  • url-status=dead  }}</ref>
  • Facade of new [[Spam Museum]]
  • Hawaii]]
  • East Asia]].
BRAND OF CANNED PRECOOKED MEAT PRODUCT
SPAM; Spiced ham; Spam in a Can; Spamburger; Spamburger Hamburger; Spam luncheon meat; SPAM (food); Spamtastic; Spam meat; Tinned pork; Spam (meat); Special Army Meat; Portagee Steak; Spam food; Types of Spam Meat; Pork luncheon meat

[spæm]

общая лексика

"Спам" (фирменное название консервированного мяса; выпускается компанией "Фитч Ловелл" [Fitch Lovell])

от spiced - приправленный специями + ham - ветчина

существительное

общая лексика

«Спам» (консервированный колбасный фарш; фирменное название)

spam buster      

общая лексика

блокировщик спама, программа (средство) защиты от спама

блокирует входящий спам, не позволяя ему засорять почтовый ящик пользователя

Смотрите также

RBL; spam

knock-back         
  • ''A7Xpg'' gives the player the opportunity to continue playing after losing their last life.
  • The player cannot see enemy activity beneath the greyed-out fog of war.
  • Screenshot from ''FreedroidRPG'' showing an "area of effect", or AoE
  • The Konami Code
  • The attract mode for the arcade game ''[[San Francisco Rush: The Rock]]'' showcasing one of the racetracks available to play in the game
  • ''[[OpenArena]]'' title screen
  • Level 256 in ''[[Pac-Man]]'' is considered to be unplayable due to a bug associated with an [[integer overflow]] in the game's code.
  • A simplified example of a skill tree structure, in this case for the usage of firearms
WIKIMEDIA GLOSSARY LIST ARTICLE
Splash damage; Minmaxing; Min/max; Min/maxing; Min-maxing; Min-max; Role-playing game class; Palette swap; Spray and pray; Gib (video gaming); On rails; Skill tree; Radius damage; Spray and Pray; Noclip mode; Wall jump; Walljump; Wall jumping; Walljumping; Palette swaping; Attract mode; Spam (Team Fortress); Pack-in game; Area damage; Spray & pray; Wall Jump; Flip-screen; Launch title; Area of effect; Damage over time; Win quote; Mudflation; Room-over-room; Area effect; Area of Effect; Spamfire (gaming); Head swap; Continue (video games); Spam (video games); Spam (Computer Game); Play through; 1v1; Flick-screen; Auto-aim; Autoaim; Auto aim; Damage per second; Respec; Launch titles; Launch games; Damage Over Time; Action point (video gaming); Palette-swap; Palette swapped; Palette-swapped; Palette swapping; Palette-swapping; Ghost (video gaming); Gibbed; Wrapping (overflow); Unlockable game; Class change; Job system; Point of no return (video games); Away from keyboard; Job class; Kill screen; Spam (games); Spam (computer games); Damage over Time; Job System; Action points; StoogeBot; Pallet swap; Pallete swap; GLHF; Damage-over-time; Spam (computer game); Damage-over-Time; Pray and spray; Multi-load games; Ghost data; Spam (gaming term); Bundled game; Bundled games; Min maxer; Release title; Hall of mirrors effect; Power creep; Powercreep; Power Creep; Triangle jump; Trickjump; Ghost (video games); Title screen (video games); Spam (video gaming term); On-rails; Aim bot; Unlockable games; Damage Per Second; Attract sequence; Flip screen; Incremental damage; Ghost (gaming); Unlockable (gaming); Graphic content filter; Gibs (video game); System Wars; System wars; Killscreen; No clipping; Continue (video gaming); Title screen (gaming); Trickjumps; Point of no return (computer games); Multiple character control; Multi Character Control; Invincibility (video gaming); Trick jump; Recolor; Recolour; Cooltime; Multiple Character Control; Bundled video game; Gank; Multi-load; Pack-in; Double jump (video gaming); Attract modes; Title screens; Infinite lives; Infinite life; Infinite health; Double jump (game mechanic); Triple jump (game mechanic); Skirmish mode; Console War; Pixel hunting; Knock-back; Knockback; Knock back; Video game terms; Control Points (gaming); Glossary of video gaming terms; Min-Max; Min-Maxing; Playthrough; Damage rate; Video game vocabulary; Inventory screen; Inventory (videogames); Crafting (gaming); Stat points; Skill spamming; Glossary of video game terminology; Launch game; Bullshot (video games); Timed exclusive; Video game glossary; Console generations; Noscope; Smurfing (video games); Control points (video games); ADS (video gaming); Playthroughs; Rage quit; Smurf (video gaming); Respecing; Video game slang; Video game terminology; List of video game terms; Video game jargon; Glossary of video games; Last-hitting (game design); Last-hit; Last hitting; Button mashing; Button mash; Button masher; Teamkilling; Team kill; Team killing; Teamkill; GG (gaming); GG (video gaming); GG (video games); Action point; CPU (video gaming); Game jargon; CPU (gaming); Energy (video gaming); Dead zone (video gaming); DBNO; Day one patch; Popping off; Drop rate (video gaming); 360 noscope; Console launch exclusive; Spam (gaming); VG Glossary; Bottomless pit (video gaming); Completionist (video gaming); Level scaling; Challenge mode; Drift (video gaming); Juggernaut (game mode); Targeting (video games); Waggle (video gaming); Tower dive; Bullshotting; Gamer slang; Unlockable (video games); Crafting system; Pause (video gaming); Game launcher; Anti-RPG; Draft:Anti-RPG (term); Draft:Anti-RPG; Full combo; Ragequit; Toxicity (slang); Postgame (video games); Invincibility (video games); Coyote time; Inventory (video games); Frag (video gaming); Environmental storytelling; Endgame (video gaming); RNJesus; Inventory management (video games)

['nɔkbæk]

существительное

разговорное выражение

отказ

удар

разочарование

damage rate         
  • ''A7Xpg'' gives the player the opportunity to continue playing after losing their last life.
  • The player cannot see enemy activity beneath the greyed-out fog of war.
  • Screenshot from ''FreedroidRPG'' showing an "area of effect", or AoE
  • The Konami Code
  • The attract mode for the arcade game ''[[San Francisco Rush: The Rock]]'' showcasing one of the racetracks available to play in the game
  • ''[[OpenArena]]'' title screen
  • Level 256 in ''[[Pac-Man]]'' is considered to be unplayable due to a bug associated with an [[integer overflow]] in the game's code.
  • A simplified example of a skill tree structure, in this case for the usage of firearms
WIKIMEDIA GLOSSARY LIST ARTICLE
Splash damage; Minmaxing; Min/max; Min/maxing; Min-maxing; Min-max; Role-playing game class; Palette swap; Spray and pray; Gib (video gaming); On rails; Skill tree; Radius damage; Spray and Pray; Noclip mode; Wall jump; Walljump; Wall jumping; Walljumping; Palette swaping; Attract mode; Spam (Team Fortress); Pack-in game; Area damage; Spray & pray; Wall Jump; Flip-screen; Launch title; Area of effect; Damage over time; Win quote; Mudflation; Room-over-room; Area effect; Area of Effect; Spamfire (gaming); Head swap; Continue (video games); Spam (video games); Spam (Computer Game); Play through; 1v1; Flick-screen; Auto-aim; Autoaim; Auto aim; Damage per second; Respec; Launch titles; Launch games; Damage Over Time; Action point (video gaming); Palette-swap; Palette swapped; Palette-swapped; Palette swapping; Palette-swapping; Ghost (video gaming); Gibbed; Wrapping (overflow); Unlockable game; Class change; Job system; Point of no return (video games); Away from keyboard; Job class; Kill screen; Spam (games); Spam (computer games); Damage over Time; Job System; Action points; StoogeBot; Pallet swap; Pallete swap; GLHF; Damage-over-time; Spam (computer game); Damage-over-Time; Pray and spray; Multi-load games; Ghost data; Spam (gaming term); Bundled game; Bundled games; Min maxer; Release title; Hall of mirrors effect; Power creep; Powercreep; Power Creep; Triangle jump; Trickjump; Ghost (video games); Title screen (video games); Spam (video gaming term); On-rails; Aim bot; Unlockable games; Damage Per Second; Attract sequence; Flip screen; Incremental damage; Ghost (gaming); Unlockable (gaming); Graphic content filter; Gibs (video game); System Wars; System wars; Killscreen; No clipping; Continue (video gaming); Title screen (gaming); Trickjumps; Point of no return (computer games); Multiple character control; Multi Character Control; Invincibility (video gaming); Trick jump; Recolor; Recolour; Cooltime; Multiple Character Control; Bundled video game; Gank; Multi-load; Pack-in; Double jump (video gaming); Attract modes; Title screens; Infinite lives; Infinite life; Infinite health; Double jump (game mechanic); Triple jump (game mechanic); Skirmish mode; Console War; Pixel hunting; Knock-back; Knockback; Knock back; Video game terms; Control Points (gaming); Glossary of video gaming terms; Min-Max; Min-Maxing; Playthrough; Damage rate; Video game vocabulary; Inventory screen; Inventory (videogames); Crafting (gaming); Stat points; Skill spamming; Glossary of video game terminology; Launch game; Bullshot (video games); Timed exclusive; Video game glossary; Console generations; Noscope; Smurfing (video games); Control points (video games); ADS (video gaming); Playthroughs; Rage quit; Smurf (video gaming); Respecing; Video game slang; Video game terminology; List of video game terms; Video game jargon; Glossary of video games; Last-hitting (game design); Last-hit; Last hitting; Button mashing; Button mash; Button masher; Teamkilling; Team kill; Team killing; Teamkill; GG (gaming); GG (video gaming); GG (video games); Action point; CPU (video gaming); Game jargon; CPU (gaming); Energy (video gaming); Dead zone (video gaming); DBNO; Day one patch; Popping off; Drop rate (video gaming); 360 noscope; Console launch exclusive; Spam (gaming); VG Glossary; Bottomless pit (video gaming); Completionist (video gaming); Level scaling; Challenge mode; Drift (video gaming); Juggernaut (game mode); Targeting (video games); Waggle (video gaming); Tower dive; Bullshotting; Gamer slang; Unlockable (video games); Crafting system; Pause (video gaming); Game launcher; Anti-RPG; Draft:Anti-RPG (term); Draft:Anti-RPG; Full combo; Ragequit; Toxicity (slang); Postgame (video games); Invincibility (video games); Coyote time; Inventory (video games); Frag (video gaming); Environmental storytelling; Endgame (video gaming); RNJesus; Inventory management (video games)

нефтегазовая промышленность

степень повреждения

интенсивность накопления повреждения (при усталостном разрушении)

play through         
  • ''A7Xpg'' gives the player the opportunity to continue playing after losing their last life.
  • The player cannot see enemy activity beneath the greyed-out fog of war.
  • Screenshot from ''FreedroidRPG'' showing an "area of effect", or AoE
  • The Konami Code
  • The attract mode for the arcade game ''[[San Francisco Rush: The Rock]]'' showcasing one of the racetracks available to play in the game
  • ''[[OpenArena]]'' title screen
  • Level 256 in ''[[Pac-Man]]'' is considered to be unplayable due to a bug associated with an [[integer overflow]] in the game's code.
  • A simplified example of a skill tree structure, in this case for the usage of firearms
WIKIMEDIA GLOSSARY LIST ARTICLE
Splash damage; Minmaxing; Min/max; Min/maxing; Min-maxing; Min-max; Role-playing game class; Palette swap; Spray and pray; Gib (video gaming); On rails; Skill tree; Radius damage; Spray and Pray; Noclip mode; Wall jump; Walljump; Wall jumping; Walljumping; Palette swaping; Attract mode; Spam (Team Fortress); Pack-in game; Area damage; Spray & pray; Wall Jump; Flip-screen; Launch title; Area of effect; Damage over time; Win quote; Mudflation; Room-over-room; Area effect; Area of Effect; Spamfire (gaming); Head swap; Continue (video games); Spam (video games); Spam (Computer Game); Play through; 1v1; Flick-screen; Auto-aim; Autoaim; Auto aim; Damage per second; Respec; Launch titles; Launch games; Damage Over Time; Action point (video gaming); Palette-swap; Palette swapped; Palette-swapped; Palette swapping; Palette-swapping; Ghost (video gaming); Gibbed; Wrapping (overflow); Unlockable game; Class change; Job system; Point of no return (video games); Away from keyboard; Job class; Kill screen; Spam (games); Spam (computer games); Damage over Time; Job System; Action points; StoogeBot; Pallet swap; Pallete swap; GLHF; Damage-over-time; Spam (computer game); Damage-over-Time; Pray and spray; Multi-load games; Ghost data; Spam (gaming term); Bundled game; Bundled games; Min maxer; Release title; Hall of mirrors effect; Power creep; Powercreep; Power Creep; Triangle jump; Trickjump; Ghost (video games); Title screen (video games); Spam (video gaming term); On-rails; Aim bot; Unlockable games; Damage Per Second; Attract sequence; Flip screen; Incremental damage; Ghost (gaming); Unlockable (gaming); Graphic content filter; Gibs (video game); System Wars; System wars; Killscreen; No clipping; Continue (video gaming); Title screen (gaming); Trickjumps; Point of no return (computer games); Multiple character control; Multi Character Control; Invincibility (video gaming); Trick jump; Recolor; Recolour; Cooltime; Multiple Character Control; Bundled video game; Gank; Multi-load; Pack-in; Double jump (video gaming); Attract modes; Title screens; Infinite lives; Infinite life; Infinite health; Double jump (game mechanic); Triple jump (game mechanic); Skirmish mode; Console War; Pixel hunting; Knock-back; Knockback; Knock back; Video game terms; Control Points (gaming); Glossary of video gaming terms; Min-Max; Min-Maxing; Playthrough; Damage rate; Video game vocabulary; Inventory screen; Inventory (videogames); Crafting (gaming); Stat points; Skill spamming; Glossary of video game terminology; Launch game; Bullshot (video games); Timed exclusive; Video game glossary; Console generations; Noscope; Smurfing (video games); Control points (video games); ADS (video gaming); Playthroughs; Rage quit; Smurf (video gaming); Respecing; Video game slang; Video game terminology; List of video game terms; Video game jargon; Glossary of video games; Last-hitting (game design); Last-hit; Last hitting; Button mashing; Button mash; Button masher; Teamkilling; Team kill; Team killing; Teamkill; GG (gaming); GG (video gaming); GG (video games); Action point; CPU (video gaming); Game jargon; CPU (gaming); Energy (video gaming); Dead zone (video gaming); DBNO; Day one patch; Popping off; Drop rate (video gaming); 360 noscope; Console launch exclusive; Spam (gaming); VG Glossary; Bottomless pit (video gaming); Completionist (video gaming); Level scaling; Challenge mode; Drift (video gaming); Juggernaut (game mode); Targeting (video games); Waggle (video gaming); Tower dive; Bullshotting; Gamer slang; Unlockable (video games); Crafting system; Pause (video gaming); Game launcher; Anti-RPG; Draft:Anti-RPG (term); Draft:Anti-RPG; Full combo; Ragequit; Toxicity (slang); Postgame (video games); Invincibility (video games); Coyote time; Inventory (video games); Frag (video gaming); Environmental storytelling; Endgame (video gaming); RNJesus; Inventory management (video games)

спорт

выигрывать подряд (серию матчей и т. п.)

knock back         
  • ''A7Xpg'' gives the player the opportunity to continue playing after losing their last life.
  • The player cannot see enemy activity beneath the greyed-out fog of war.
  • Screenshot from ''FreedroidRPG'' showing an "area of effect", or AoE
  • The Konami Code
  • The attract mode for the arcade game ''[[San Francisco Rush: The Rock]]'' showcasing one of the racetracks available to play in the game
  • ''[[OpenArena]]'' title screen
  • Level 256 in ''[[Pac-Man]]'' is considered to be unplayable due to a bug associated with an [[integer overflow]] in the game's code.
  • A simplified example of a skill tree structure, in this case for the usage of firearms
WIKIMEDIA GLOSSARY LIST ARTICLE
Splash damage; Minmaxing; Min/max; Min/maxing; Min-maxing; Min-max; Role-playing game class; Palette swap; Spray and pray; Gib (video gaming); On rails; Skill tree; Radius damage; Spray and Pray; Noclip mode; Wall jump; Walljump; Wall jumping; Walljumping; Palette swaping; Attract mode; Spam (Team Fortress); Pack-in game; Area damage; Spray & pray; Wall Jump; Flip-screen; Launch title; Area of effect; Damage over time; Win quote; Mudflation; Room-over-room; Area effect; Area of Effect; Spamfire (gaming); Head swap; Continue (video games); Spam (video games); Spam (Computer Game); Play through; 1v1; Flick-screen; Auto-aim; Autoaim; Auto aim; Damage per second; Respec; Launch titles; Launch games; Damage Over Time; Action point (video gaming); Palette-swap; Palette swapped; Palette-swapped; Palette swapping; Palette-swapping; Ghost (video gaming); Gibbed; Wrapping (overflow); Unlockable game; Class change; Job system; Point of no return (video games); Away from keyboard; Job class; Kill screen; Spam (games); Spam (computer games); Damage over Time; Job System; Action points; StoogeBot; Pallet swap; Pallete swap; GLHF; Damage-over-time; Spam (computer game); Damage-over-Time; Pray and spray; Multi-load games; Ghost data; Spam (gaming term); Bundled game; Bundled games; Min maxer; Release title; Hall of mirrors effect; Power creep; Powercreep; Power Creep; Triangle jump; Trickjump; Ghost (video games); Title screen (video games); Spam (video gaming term); On-rails; Aim bot; Unlockable games; Damage Per Second; Attract sequence; Flip screen; Incremental damage; Ghost (gaming); Unlockable (gaming); Graphic content filter; Gibs (video game); System Wars; System wars; Killscreen; No clipping; Continue (video gaming); Title screen (gaming); Trickjumps; Point of no return (computer games); Multiple character control; Multi Character Control; Invincibility (video gaming); Trick jump; Recolor; Recolour; Cooltime; Multiple Character Control; Bundled video game; Gank; Multi-load; Pack-in; Double jump (video gaming); Attract modes; Title screens; Infinite lives; Infinite life; Infinite health; Double jump (game mechanic); Triple jump (game mechanic); Skirmish mode; Console War; Pixel hunting; Knock-back; Knockback; Knock back; Video game terms; Control Points (gaming); Glossary of video gaming terms; Min-Max; Min-Maxing; Playthrough; Damage rate; Video game vocabulary; Inventory screen; Inventory (videogames); Crafting (gaming); Stat points; Skill spamming; Glossary of video game terminology; Launch game; Bullshot (video games); Timed exclusive; Video game glossary; Console generations; Noscope; Smurfing (video games); Control points (video games); ADS (video gaming); Playthroughs; Rage quit; Smurf (video gaming); Respecing; Video game slang; Video game terminology; List of video game terms; Video game jargon; Glossary of video games; Last-hitting (game design); Last-hit; Last hitting; Button mashing; Button mash; Button masher; Teamkilling; Team kill; Team killing; Teamkill; GG (gaming); GG (video gaming); GG (video games); Action point; CPU (video gaming); Game jargon; CPU (gaming); Energy (video gaming); Dead zone (video gaming); DBNO; Day one patch; Popping off; Drop rate (video gaming); 360 noscope; Console launch exclusive; Spam (gaming); VG Glossary; Bottomless pit (video gaming); Completionist (video gaming); Level scaling; Challenge mode; Drift (video gaming); Juggernaut (game mode); Targeting (video games); Waggle (video gaming); Tower dive; Bullshotting; Gamer slang; Unlockable (video games); Crafting system; Pause (video gaming); Game launcher; Anti-RPG; Draft:Anti-RPG (term); Draft:Anti-RPG; Full combo; Ragequit; Toxicity (slang); Postgame (video games); Invincibility (video games); Coyote time; Inventory (video games); Frag (video gaming); Environmental storytelling; Endgame (video gaming); RNJesus; Inventory management (video games)

['nɔk'bæk]

общая лексика

пить (большое количество жидкости)

стоить кому-л.

фразовый глагол

сленг

пить

закладывать за галстук

редкое выражение

есть

жрать

Определение

spamming

Википедия

Spamming

Spamming is the use of messaging systems to send multiple unsolicited messages (spam) to large numbers of recipients for the purpose of commercial advertising, for the purpose of non-commercial proselytizing, for any prohibited purpose (especially the fraudulent purpose of phishing), or simply repeatedly sending the same message to the same user. While the most widely recognized form of spam is email spam, the term is applied to similar abuses in other media: instant messaging spam, Usenet newsgroup spam, Web search engine spam, spam in blogs, wiki spam, online classified ads spam, mobile phone messaging spam, Internet forum spam, junk fax transmissions, social spam, spam mobile apps, television advertising and file sharing spam. It is named after Spam, a luncheon meat, by way of a Monty Python sketch about a restaurant that has Spam in almost every dish in which Vikings annoyingly sing "Spam" repeatedly.

Spamming remains economically viable because advertisers have no operating costs beyond the management of their mailing lists, servers, infrastructures, IP ranges, and domain names, and it is difficult to hold senders accountable for their mass mailings. The costs, such as lost productivity and fraud, are borne by the public and by Internet service providers, which have added extra capacity to cope with the volume. Spamming has been the subject of legislation in many jurisdictions.

A person who creates spam is called a spammer.

Как переводится spamming на Русский язык